How Long Does It Take for the Luntic Cul.tus to Spawn Again

Cultist ArcherHardmode sectional

Cultist Archer.png

  • Internal NPC ID: 379

Lunatic DevoteeHardmode exclusive

Lunatic Devotee.gif

  • Internal NPC ID: 438

The Cultists are Hardmode, post-Golem enemies that spawn forth with a Mysterious Tablet at the entrance to the Dungeon later on Golem has been defeated. Four Cultists will appear there: two Cultist Archers and 2 Lunatic Devotees. Defeating all iv of the Cultists causes the Lunatic Cultist boss to spawn instantly at their location, destroying the Mysterious Tablet in the process. Defeating the Lunatic Cultist then initiates the Lunar Events.

Until one of the Cultists is attacked, they are passive and deal no contact damage, and players can walk through them freely without activating them. Attacking whatsoever of the iv will awaken the Archers, who volition brainstorm to fire Wooden Arrows using bows and will deal contact damage. Lunatic Devotees are always passive and never bargain contact impairment.

All 4 Cultists respawn and reset their location and initial passive state later on one in-game day, if the Lunatic Cultist was not summoned, if the player runs away or dies during the fight, when all four Celestial Pillars are destroyed, or when the earth is closed and restarted. Restarting the world can be the fastest selection to reset them to their original land.

Contents

  • 1 Notes
  • 2 Trivia
    • 2.1 Bestiary entries
  • 3 See also
  • four History
  • 5 References

Notes [ ]

The Cultists having spawned with restricted space.

The Cultists having spawned with no roof and a path made of de-actuated blocks.

The Cultists having spawned but on individual blocks. Every single other dungeon brick in the globe had been removed at this time, including those that had made up the entrance. There was a considerable gap of just air below them and to all sides. It should exist noted that these were their precise original positions.

  • Cultists only spawn under the post-obit circumstances:[1]
    • The world is in Hardmode, and Skeletron and Golem have been defeated.
    • No bosses are live and no events are happening.
    • No Mysterious Tablet is existent.
    • The histrion is not within an area of 79×41 tiles around the Dungeon betoken (the spawn bespeak of the Old Man, i.eastward. the left of the 2 blocks on which he stands during the nighttime).
    • The tile exactly seven tiles to a higher place the Dungeon point (which is approximately where the center of the Mysterious Tablet will be) is neither a solid nor a deactivated block, this includes platforms and shelves.
  • Passive Cultists can be activated inadvertently in the following ways:
    • Although minions volition not endeavour to assault passive Cultists, minions that bargain contact damage may incidentally damage Cultists. However, Sharknadoes might accidentally hit passive Cultists with a ranged assault if they are in line with another enemy, or damage them by contact.
    • The Mechanical Cart's lasers will sometimes target passive Cultists. If the Mechanical Cart is used as a way to reach the Dungeon rapidly, it should exist considered placing the stop of the track further abroad from the Dungeon'due south entrance.
  • If one of the Cultists is killed in i hitting (e.g. with the Sniper Rifle while wearing Shroomite armor), the other Cultists will remain passive and the music will not change. The Lunatic Cultist volition still spawn when all Cultists are killed, nonetheless.
  • Attacking any of the Cultists volition cause the Devotees' blitheness to speed upwards and the music will modify to the Golem theme. This is a relatively easy way to get the Music Box for the dominate music, since it does non actually require fighting a boss.
  • The Cultist Archers will non despawn, then they may follow the actor big distances if there is a articulate path.
  • As they do non move on their own and are insensitive to knockback, the but way to move a Devotee is by destroying the blocks under their feet, teleporting them or using a hoik.
  • If the Lunatic Devotees are killed and Cultist Archers are lured abroad and killed far away, the Lunatic Cultist will non spawn. The Cultists will not respawn, either. This tin exist fixed by reloading the world.
  • Minions cannot be manually targeted to attack the Cultists by the player.
  • The Cultists can non be harmed using lava or drowned using water.
  • If one of the cultists is hit by a fallen star, they will however start to hunt the player, considering they were attacked.

Trivia [ ]

  • A White Cultist Archer character appears in the game files, but never actually spawns. The source code also contains statistics for the following characters, although no graphics are included for them, and they similarly never spawn: Blue Cultist Fighter, White Cultist Caster, and White Cultist Fighter. Banners (along with imprint graphics) are included for these, merely are currently unobtainable. Out of these, but the White Cultist Archer can be spawned, and only with hacks or mods. Aside from appearance, the White Cultist Archer is completely identical to the Blue Cultist Archer.
  • Despite the Archers using what appears to be a Wooden Bow with Wooden Arrows, which will deal 9 base harm when used past a player, their ranged attack will deal 80 damage in normal mode, 160 in Skillful and 240 in Master.
  • If a cultist is teleported away and killed away from the dungeon the spawn animation will play merely the Lunatic cultist volition not spawn.

Bestiary Bestiary entries

  • Blue Cultist Archer: "Sworn to protect the cultist's ritual, these robed archers will fight to the expiry defending the lunatic devotees."
  • Lunatic Devotee: "Utterly devoted, Lunatic Devotees unfailingly worship their deity, even when threatened with expiry. Fear merely makes them worship harder."

See also [ ]

  • The Cultist set, a vanity set that resembles the Cultists, sold by the Clothier.

History [ ]

  • Desktop 1.4.0.ane: "Lunatic Devote" renamed to "Lunatic Devotee".
  • Desktop one.3.0.4:
    • No longer respawn while the last boss is spawning.
    • Tin can no longer spawn during of import events like boss fights, invasions etc.
    • Fixed cultists sinking into the floor in multiplayer rarely.
  • Desktop 1.3.0.1: Introduced.
  • Console ane.0.933.1: Introduced. (Xbox One)
  • Console 1.0.750.0: Introduced. (PlayStation 4)
  • Switch i.0.711.six: Introduced.
  • Mobile 1.3.0.vii: Introduced.

References [ ]

sheltonpreempory.blogspot.com

Source: https://terraria.fandom.com/wiki/Cultists

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